﻿using UnityEngine;
using System.Collections;

public class EnemyBody : MonoBehaviour {
    
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
        
	}
    void OnTriggerEnter(Collider other)
    {

        if (other.gameObject.tag == "PlayerAttack")
        {
            this.transform.parent.GetComponent<Enemy>().Dead();
        }

    }
}
